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Sense Powers

Life Detection

Sense Difficulty: Very Easy if the subject has Force skills or is Force- sensitive; Moderate if not. Modified by relationship.

This power may be kept up.

Effect: This power allows Jedi to detect live sentient being who might otherwise remain hidden. When the power is activated, the Jedi knows the location of all sentients within 10 meters - if the power is kept up, the Jedi may know whenever a sentient approaches within 10 meters of them or vice versa.

When approaching sentient creatures, the Jedi should make a sense roll; each creature makes an opposed control or Perception roll to avoid detection. (These rolls dont count as actions, so there are no die code penalties except those caused by injury.)

The Jedi detects each being that she ties or beats. If the Jedi beats that targets roll by 10 or more points, she is aware if this person has Force skills (yes or no), is Force-sensitive (yes or no), if she has met the person before (yes or no), and if yes, their identity.

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Life Sense

Sense Difficulty: Very Easy. Modified by proximity and relationship.

Required Powers: Life detection

This power may be kept up to track a target.

Effect: The user can sense the presence and identity of a specific person for whom she searches. The user can sense how badly wounded, diseased or otherwise physically disturbed the target is.

A target may hide his identity from the Jedi using life sense by rolling his control skill and adding it to the difficulty.

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Magnify Senses

Sense Difficulty: Very Easy. Modified by proximity.

Time To Use: Three rounds.

Effect: This power allows a Jedi to increase the effectiveness of her normal senses to perceive things that otherwise would be impossible without artificial aids. She can hear noises beyond her normal hearing due to distance or softness (she cant hear beyond normal frequencies). Likewise, she can see normally visible things over distances that would require the use of macrobinoculars; she can identify scents and odors that are normally too faint for human olfactory senses.

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Receptive Telepathy

Sense Difficulty: Very Easy for friendly, non-resisting targets. A resisting target makes a Perception or control roll to determine the difficulty. Modified by proximity and relationship.

Required Powers: Life detection, life sense

This power may be kept up if the target is willing and the proximity modifier doesnt increase.

Effect: A Jedi who makes the power roll can read the surface thoughts and emotions of the target. The Jedi hears what the target is thinking, but cannot probe for deeper information.

If the sense roll doubles the difficulty number, the Jedi sift through any memories up to 24 hours old. A Jedi cannot sift through memories the same round that contact is made - this process takes a full round.

A Jedi can read the minds of more than one person at a time, but each additional target requires a new receptive telepathy roll. This power may be used on creatures and other sentient species, although it cannot be used o droids.

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Postcognition

Sense Difficulty: Easy if seeing less than two hours into the past; Moderate for seeing more than two hours but less than a week into the past; Difficult for seeing more than a week but less than six months into the past; Very Difficult for seeing more than six months but less than a year into the past; Heroic for seeing more than a year but less than two years into the past; +10 for each additional year.

Required Power: Hibernation trance, life detection, sense Force

Time to Use: Five minutes; the time to use may be reduced by adding +10 for each minute cut. Minimum time to use of one minute.

Effect: Postcognition allows a Jedi to investigate the tenuous imprints of the Force left on objects when they are handled by living beings. The character must be able to handle the target object.

The Jedi must declare how far in the past is being reviewed prior to rolling postcognition. If the roll is successful, the Jedi can determine who has handled or touched the object and what events have transpired around it. The Jedi may search for specific incidents or simply review past events, somewhat like viewing a hologram.

If the postcognition roll is equal to or higher than three times the difficulty number, the character can witness events when the object was presemt as if she were there herself.

If the postcognition roll is greater than or equal to twice the difficulty number, the Jedi gains a good sensory impression of the event, but is limited in that the primary sense (the sense which gives the most information, usually sight) is wavery or obscured; the other sensory impressions come through clearly.

If the postcognition roll is simply greater than the difficulty number, then all sensory impressions are muffled, tactile ssense is dulled, smells or taste are indistinct or mixed. The Jedi receives a vague sense of who handled the object and what events transpired around it.

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Sense Force

Sense Difficulty: Moderate for an area; Difficult for sensing details or specific objects within an area. Modified by proximity.

Effect: This power is used to sense the ambient Force within a place. It cannot be used to specifically detect sentient beings, but there are many forms or lafe and many areas of the galaxy intertwined with the Force which can be sensed with this power.

Sense Force will tell a character the rough magnitude of the Force in an area or object (rich, moderate or poor in the Force), the rough type and quantity of life-forms (many insects, only microbes and bacteria, teeming with plant and animal life, including higher predators) and whether the area or object tends toward the dark side or the light (for example, the tree on Dagobah which Luke Skywalker entered is a dark side nexus rich in the negative energies of the darkside of the Force). An area rich in negative or positive energies may indicate past events or activties of past inhabitants. The Jedi may also receive vague premonitions about the area, such as I sense something wrong, or I sense a great impening tragety.

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