Alter Difficulty: Heroic
Effect: Haste allows the user to make twice as many actions as normal within the time frame of one round (i.e. 2 full attacks, 4 attacks with 1D knocked off each attack, etc.). Whether or not the alter power is successful, the Jedi will move at -1D from all actions the next round after Hast is used.
Alter Difficulty: Targets control or Perception roll.
Required Power: Life detection, life sense
Warning: A character who uses this power receives a Dark Side Point.
Effect: An attacker must be touching the target to use this power. In combat, this means making a successful brawlng attack in the same round that the power is to be used.
When the power is activated, if the attakers alter roll is higher than the characters resisting control or Perception total, figure damage as if the power roll was a damage total and the control or Perception roll was a Strength roll to resist damage.
Alter difficulty: Proximity+ combustibility+ 5
Required Powers: Telekinesis
Time to use: 1 round
Effect: With this ability, the Jedi can rub molecules together really fast and either heat up an object, or start a fire. The size, intensity, and rate of burn depends on uccess of the roll and combustibility of the source. Failure means either nothing happens, it burns out of control, or ignites where the Jedi didn't want it. A lesser usage of the power could be used to generate small amounts of light and heat, instead a roaring fire. In this case, just the air molecules are manipulated for source material, The difficulty then ranges from 10 for a small area like a closet, up to 30 and up for a large area like the Houston Astrodome.
Combustibility difficulty:
ALTER DIFFICULTY:
Size modifiers:
REQUIRED POWERS: telekinesis
TIME TO USE: 1 round, may be "kept up"
SUMMARY: This power strengthens and reinforces the structure of an object. Some Jedi have discovered that is can also be used to weaken objects in a similar manner.
DETAILS: Using the Force, the Jedi reinforces the inter- and intra-molecular bonds in the object. (Amplification of the strong and weak nuclear forces, I guess :). The object has the same density (more or less), volume, and mass as before, but it takes more energy to break the bonds holding the object together. This is a relatively basic skill and is usually taught early in a Jedi's studies. This reinforcment strenghtens the object versus shearing forces, stress, or disintegration/disassociation by high energies. Thus, a 1D staff Strengthed at the Very Difficult level would now have a Strength of 6D--enough to resist a lightsabre, most of the time. NOTE THAT THIS DOES NOT EFFECT THE OBJECT'S ABILIY TO _DO_ DAMAGE! Just increases its resistance to breakage or destruction. And severly limits chemical reactions (such as oxidation).
This Force Power may be used on living matter. However, because the various enzymatic and chemical reactions, and protein interactions in living tissue are _strongly_ inhibited, use of this Force Power on living tissue is very damaging. For example: Oxygen (or other vital gases) no longer dissassocites from carrier molecules, causing oxygen-starvation. Hormones and neurotransmitters will not disassociate from receptor proteins. Blood cells will coaggulate on the blood vessel walls. DNA strands cannot be separated for transcription to RNA--thus halting protein synthesis. There are very few organisms that can withstand such inhibition of chemical reactions. Use of this Power on living tissue is thus grounds for a DARK SIDE POINT.
Alter Difficulty: Very Easy for objects weighing on kilogram or less; Easy for objects weighing one to ten kilograms; Modrate for objects 11 to 100 kilograms; Difficult for 101 kilograms to one metric ton; Very Difficult for 1,001 kilograms to ten metric tons; Heroic for objects weighing 10,001 kilograms to 100 metric tons.
Objects may be moved 10 meters per round; add +5 per additional 10 meters per round. The target must be in sight of the Jedi.
Increased difficulty if object isn,t moving in simple straight-line movement:
Modified by Proximity.
This power may be kept up.
Effect: This power allows the Jedi to levitate and move objects with the power of her mind alone. If the used successfully, the object moves as desires.
A Jedi can levitate several objects simultaneously, but each additional object requires a new telekinesis roll.
This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies.
When used to levitate someone against their will, the target may resist be adding her control or Perception roll to the difficulty number.
Levitated objects can be used to attack other characters, but this automatically gives the Jedi a Dark Side Point. Such objects do 1D damage if under a kilogram, 2D if one to ten kilos, 4D if 11 to 100 kilos, 3D speeder-scale damage if 101 kilos to one metric ton, 3D starfighter-scale damage if one to ten tons and 5D starfighter-scale damage if 11 to 100 metric tons.
Such attacks require an additional control roll by the Jedi, which acts as an attack roll against the targets dodge. If the target doesnt dodge the attack, the difficulty is Easy.
Alter Difficulty: Easy for liquid matter; Moderate for malleable matter; Difficult for hard matter (metal, wood); Very Difficult for very dense matter (hulls, reinforced metal walls), gases; Modifiers: 1 cubic cm +0; 1 liter/1000 cubic cm +10; 1 cubic meter +25; 10 cubic meter +35
Required Power: Telekinesis
Time To Use: 1-12 rounds, scaled by difficluty number.
Note: This power will not work and cannot be used against living matter.
Effect: This power allows the Jedi to mold a volume of matter to a new shape. The Jedi must be able to touch some part of the object to be molded. This power does not destroy the matter, it merely changes its shape or position (much like a very advanced telekinesis). The effect is permanant.
This Jedi is literally changing the world around them. This power coaxes millions of atoms and molecules to move controlling each particle. The fact that it is easier for the Jedi to affect the volume of matter as a whole rather than as distinct particles is reflected in the harder difficulty of managing gases with this power as oppossed to some solids or liquids.
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